Track laying script

A image representing my track laying script for my unity made transport and logistics management game: Simple Logistics

So, I have made progress with my track laying script. (video below) It works. Which, I guess, is good. Of course a lot of tweaking and improvements are still needed but the basic functionality is there. You start your track in a station and select a valid waypoint – the script then creates a track between the 2 points and checks what is underneath: Forest – increased cost River – no waypoint possible and significantly increased cost (bridge) Mountain – impassable Village – impassable Other track – impassable Cost is calculated in function of the above and of course the… Read moreTrack laying script